My Topics

16 December 2011
Media technology and AI, Youth communication

Same Old Story, New Technology: Videoconferencing And Reading as a Family

15 December 2011
Youth communication

Politics in The Digital Age: Young People’s Political Engagement Mirrors Online Media Use

9 December 2011
Health and Wellbeing, Youth communication

Not Just For Nerds—Communicating Online Strengthens Teens’ Social Lives

30 November 2011
Advertising and Marketing, Health and Wellbeing, Youth communication

Silly Advertiser: Carrots Are For Rabbits!

29 November 2011
Advertising and Marketing, Youth communication

“Ad Alerts” in Online Games Shrink Advertising Effects on Kids

25 November 2011
Advertising and Marketing, Health and Wellbeing, Youth communication

Kids Love Cartoon Characters—They Sell Fruit as Well as Candy

21 November 2011
Advertising and Marketing, Media technology and AI, Youth communication

Three Fundamental Keys to Successful Viral Marketing Over Mobile Phones

10 November 2011
Advertising and Marketing, Media technology and AI, Youth communication

Brands Fare Better in Non-Violent Videogames

1 November 2011
Advertising and Marketing, Health and Wellbeing, Youth communication

Ads For Healthy Food Can Change Kids’ Unhealthy Food Choices

1 November 2011
Media technology and AI, Youth communication

Social Networking—With Robots?

24 October 2011
Media technology and AI, Youth communication

Slow And Steady Wins The Race: Preschoolers Get The Most Out of TV Shows That Teach Slowly And in Story Form

20 October 2011
Advertising and Marketing, Media technology and AI, Youth communication

Custom Interactive Options Give Brands More Bang

19 October 2011
Advertising and Marketing, Health and Wellbeing, Youth communication

Scared Healthy: How to Get Kids to Eat Better Food

18 October 2011
Advertising and Marketing, Health and Wellbeing, Youth communication

The Truth Hurts: Disclaimers About Airbrushing Wound Teen Body Image

4 October 2011
Media technology and AI, Youth communication

Johnny Can’t Read? Video Games Can Increase Literacy And Self-Confidence

4 October 2011
Advertising and Marketing, Media technology and AI, Youth communication

The Younger Crowd Responds to SMS Text Ads… On Their Terms